Ingame screenshots of content provided by the Tempest in the Aether project. Used as testing area for Polyverse, using the Ryzom Core engine. Assets kindly made available by Matthew Lagoe.
Made some music again at the global game jam this year.
Haven’t done any proper drawing in over a year now… Might start practicing more regularly again a bit.
Current project, a new 3D printed figure for Tsunacon 2014, work in progress.
Tried out some more paints, this time comparing the results at different pressures as well. This time I’ve lowered the pressure just a bit to about 35 psi, which might still be a lot, but it’s always interesting to see what will happen. The first test is done with the gaianotes Surfacer EVO Flesh. Mixed […]
Finally got some time to try out the new airbrush and compare some paints. For these first test I used the “Tamiya Spray Work HG Airbrush III”, with the air compressor output left wide open at somewhere between 40 and 60 psi. I know, way too much pressure, but the best way to learn is […]
The paints from gaianotes finally arrived as well. Even though I picked speedpost, which should arrive in only a few days, it basically stayed waiting at customs for a few weeks. I spotted an unusual label, though. This one has Ex-BLACK in the English text where it should be Ex-FLESH.
Let’s see what we can do now. INode *node = scene.container()->scene()->rootNode()->find(ucstring(“TR_HOF_civil01_gilet”)); nlassert(node); exportObj(“tr_hof_civil01_gilet.obj”, node->getReference(1)->getReference(1)); Plain easy, right?