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3ds Max File Format (Part 6: We get signal)

Let’s see what we can do now.

INode *node = scene.container()->scene()->rootNode()->find(ucstring("TR_HOF_civil01_gilet")); nlassert(node);
exportObj("tr_hof_civil01_gilet.obj", node->getReference(1)->getReference(1));

we_get_signal

Plain easy, right?

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