Using 3ds Max 2010 under Windows 10, when panning the viewport, the mouse cursor frequently glitches away and the viewport pans off to nowhere. I worked around the issue by making some small changes in the binary, based on the disassembled x86 code. Wrapping mouse cursor behaviour in Windows tends to be tricky, and ends […]
Let’s see what we can do now. INode *node = scene.container()->scene()->rootNode()->find(ucstring(“TR_HOF_civil01_gilet”)); nlassert(node); exportObj(“tr_hof_civil01_gilet.obj”, node->getReference(1)->getReference(1)); Plain easy, right?